In fact, most of this game’s development team seems to have taken a bit of inspiration from the latest (chronologically) title in the series, and as such Metroid Fusion is definitely “required reading” for those looking for smaller nuances within the story. Metroid: Other M takes place between the events of Super Metroid and Metroid Fusion, and follows Samus Aran’s exploits with Adam Malkovich and the Galactic Federation, the former of which was a character briefly touched upon during the events of Metroid Fusion.
And the final product of this collaboration is not all that bad, really – most of the complaints that you’ve no doubt read about are overblown. What I like to refer to as Nintendo’s first product that attempts to bring back the core audience to the Wii, Metroid: Other M is an extremely ambitious title from both Nintendo and co-developer Team Ninja. It’s just not necessarily anything revolutionary or as ground breaking as the last time the series got a make over. With that out of the way, however, it’s important to note that Other M is by no means a bad game, nor a bad Metroid game. Secondly, as a player of the game itself, you will most probably also be disappointed with at least some aspect of the game, too. You, as a reader will probably be disappointed with some aspects of my review of Metroid: Other M. Let me open this review with a few comments that will most probably ring true.